You can still use Lock-On to lock on to an enemyĥ. Using a sword now targets the closest enemy at some distance. Go to sleep at night and wake up in the morningĤ. Go to sleep at noon and wake up at night. If you go to sleep at dawn/morning you will wake up at dusk. Now the time you wake up is determined by what time you went to sleep. Opening a menu (inventory, shop, chest, etc) will now pause timeģ. (We are still looking into this issue further)Ģ. Fixed an issue where the game would be detected as a false-positive virus on some antivirus software or crash on launch on some PCs. Fixed an issue where the character would not stop moving on some controller configurationsģ. Fixed an issue where the character got stuck in mid-air while using skills after being stunned or frozenĢ. ![]() Chest loot is surprisingly awful, the loot from chests seems to vary especially from the locked chests which can become a HUGE issue because it takes quite a lot of material grinding to make keys, and often you might just get a few ingots back from the chest effectively making you LOSE/WASTE materials in the first place, this is an issue and needs to be addressed for sure, because why go through all the effort to make the key just to essentially receive a small portion of the materials as the reward, case and point opening a gold chest to receive 3 copper ingots as your reward.Hi everyone, we apologize that we forgot to publish the patch notes for the previous version (1.0.0.6), so we put them all together here:ġ. Unfortunately, since the release, players are experiencing several issues with the game. Previously, a minor update was released with various fixes. According to the official Kitaria Fables patch notes, the latest update added various bug fixes and gameplay changes. Since you can't move the camera, static foreground images such as trees for instance can sometimes block your view which can result in being hit without seeing the attack cones of your enemies, this can also get annoying. A new Kitaria Fables update 1.06 (1.0.0.9) released on Xbox One and PC (Steam). As a game though, its more of a dungeon crawler with farming and crafting elements, all of which in the beginning take far too long and distract from the main focus which is discovering what the calamity is, and how to stop it which is basically takes the form of the dungeon grind and subsequently gearing up of your character which, once again is a significant grind and without it, many battles are obviously either very boring or mindless with attack > dodge > attack > dodge and repeat, most of the time if you die in battle its simply because of being swamped with aggro monsters. I'd like to see more options, possible romance and basically more of everything because the foundation for a great game is here, just right now it needs some more work to push it in the right direction, in some instances I get reminded of playing games like Ragnarok Online and early cute MMO's, the gameplay style sometimes feels similar. ![]() The artwork and graphical style are all above par, cute graphics reminiscent of some early JRPGs and passable music that does get a little repetitive after a while, game has good day and night cycles with weather effects such as rain which can basically automatically water your crops. Several key issues are all related to how slow everything is to get around with a huge lack of rapid travel options being the major culprit which feels like this wandering around just pads out the gameplay too much and distracts from any fun to be had, for a indie title I'd say this is an excellent attempt but needs more work and resolving several key issues which hold it back, don't be put off by the negative reviews and play the demo! If you like the harvest moon and rune factory series and don't mind a bit of a slow paced game then this is ideal for you. Kitaria Fables is a delightfully cute action adventure RPG with farming and crafting Armed with a sword, bow and spellbook, fight back against a rising. Very grindy Pro's Cute graphics and artstyle Endearing characters Simple combat Con's Slow paced and feels boring at times Very grindy Lacking focus, is this a farming game or a dungeon crawler? Equipment upgrades are super expensive! Some bosses are very overpowered Often frustrating Terrible side quest triggering system Poor targeting system Players can be stunlocked by monsters too often Needs lots of QOL improvements Endgame is very underwhelming Iffy monster collision detection Buggy Welcome to Kitaria Fables, the land of grinding for hours without really progressing much at all, whilst this game isn't bad at all, it suffers from being very slow paced through to downright boring in areas.
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